As an avid board gamer, one issue that's sometimes a problem is the clarity of the game's instruction manual. This can make it harder to understand the game's rules and could turn people away from playing. 
Tough instruction manuals can be a reason for newbie gamers to not pursue the world of board gaming that I enjoy. That's why I've decided to improve one of my favorite games, Fluxx, by editing some of its instructions.
CHANGES MADE
Here are the main areas that I've changed to the game's instruction manual.
•Overview
• Set Up
•Card Types​​​​​​​
All three sections have been cut down to improve clarity and incorporate common vocabulary for ages 8+ (which this game is marketed as). 
Since the game is based on fluctuating rules, beginning confusion is bound to happen. A lot of the rules will either contradict or work as an addition, which can get messy quickly.
ORIGINAL
Fluxx is an easy game to learn because it starts out simple—Draw 1, Play 1—and becomes more complicated little by little. Many folks find that the best way to learn is by jumping right into a game, but that usually works best if at least one player in the group has played a Fluxx game before. So, if this is the first time for everyone, someone in the group needs to read these rules. But don’t worry, after you’ve played the game a few times, everyone will understand!
MY VERSION
The rules are simple. They’re always changing! That being said, many find the best way to earn in to just jump into playing if at least one player knows the rules. If it’s the first time for everyone, the game will become clearer as you play a few times.
• Condensed and concise
• Witty opening that explains the game's premise
• Both versions reassures the players!
ORIGINAL
Place the Basic Rules card in the center of the table. Shuffle the deck and deal three cards to each player. Place the remainder of the deck face down next to the Basic Rules to form a Draw pile. At the beginning of the game, there will be no Goal or New Rule cards in play yet.
MY VERSION
Place the Basic Rules card in the center of the table. Shuffle the deck and deal three cards to each player. Place the remaining deck face down next to the Basic Rules card to make a draw pile. No Goal or New Rule cards are in play yet.
•Replaced with active wording
•Quick and to-the-point sentences
ORIGINAL
BASIC RULES: This is the starting point – the foundation
on which the rest of the game is built. These initial rules will be
superseded by New Rules during the course of play, but this
card should remain on the table at all times. The Basic Rules
are: Draw 1 card per turn and Play 1 card per turn (with no
other restrictions such as Hand or Keeper Limits).
NEW RULE: To play a New Rule place it face up near the
Basic Rules. If it contradicts a New Rule already in play, discard
the old rule. New Rules take effect instantly, so all players must
immediately follow the New Rule as required. This will often
cause the player whose turn it is to draw or play additional
cards right away, or it may cause other players to immediately
discard some of their cards.
MY VERSION
BASIC RULES: This is the starting point and the foundation on which the rest of the game is built. Overtime, these rules may be override by New Rules, but this card should remain on the table at all times. The Basic Rules are: Draw 1 card and Play 1 card per turn. No limits of Hand of Keeper are attached.
NEW RULE: To play a New Rule place it face up near the Basic Rules. if it contradicts any other New Rules in play, discard the old rule. New Rules takes effect instantly, so everyone should comply during any changes. This can cause discarding or additional cards drawn/played.
• More condensing
•Focused on the vocabulary for the intended ages (8+). For example, "override" replaced "superseded" in BASIC RULES.
•If you're hungry for more content, do not worry. I've also changed the rest of the card types. There are five in total.

MY GAME RULES VERSION
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